Gifts

Agony

Stoicism
For the remainder of the scene, the character suffers no wound penalties.
Pure 113

•• Barbed Arrow
The target suffers an additional –1 die penalty on all actions for the rest of the scene
Pure 113

••• Pangs of Anguish
The target takes a number of points of bashing damage equal to 3 + the successes gained on the roll
Pure 114

•••• World of Pain
One spirit suffers real pain, and the spirit’s wound penalties get worse as though it were a living creature.
Pure 114

••••• All-Consuming Excruciation
Target suffers the effects of a severe derangement for the remainder of the scene, and a permanent mild derangement of the same type
Pure 114

Alpha

Sense Guilt
Sense any serious shame or guilt the target feels over past actions
Rage 107

•• Alpha’s Aura
May use Composure or Intimidation rating in combat instead of Defense
Rage 107

••• Taste of Flaws
+2 bonus to all rolls made against the subject, including combat rolls. Lasts a whole scene.
Rage 108

•••• Lordly Will
Makes the character automatically immune to all Gifts, Disciplines, Numina and other supernatural mind-affecting powers.
Rage 108

••••• Alpha’s Howl
For every success on the roll, an enemy within earshot loses the ability to use supernatural powers for a turn
Rage 108

Battle

Visage of Fenris
Intimidate enemies suffer -2 penalty to initiative
Rage 108

•• Worry the Prey’s Heels
Shame and pain slow the target’s speed to half for the scene
Rage 109

••• Savaging
Do 1 additional damage. Enemy witnesses suffer -2 on attack rolls for the rest of turn.
Rage 110

•••• Primal Anger
Add Primal Urge to attack rolls for scene
Rage 110

••••• Heartstopping Howl
Howling make enemies loose -3 to combat rolls and defense for the scene
Rage 110

Blending (Iron Masters)

Shadow Coat
–3 penalty to all dice rolls made to notice the werewolf for a scene. The Gift works only in the Shadow
Rage 111

•• Manytongues
Can understand but not speak the language of any human he is speaking with
Rage 111

••• Resist Toxin
Purify system immediately and take no damage from poisoning
Rage 111

•••• Mask the Hunter
Lose social penalties of Primal Urge for the rest of the scene
Rage 111

••••• Hide the Curse
Lose the ability to channel any supernatural abilities, including shapeshifting, until nightfall
Rage 111

Blood

Blood Divination
View symbolic future in a patch of blood
Lore 116

•• Shark’s Scent
Can follow blood scent in air
Lore 116

••• Clot
Close a wound and increase healing time of the target
Lore 116

•••• Scent Weakness
Sense any weakness from the target blood
Lore 116

••••• Sacrifice
Trade blood with essence
Lore 117

Bone

Strip Carcass
Remove flesh from bones of a dead corpse
Lore 117

•• Dead Men’s Bones
Reveal from a body’s bones the way he died
Lore 118

••• Freeze Marrow
Inflict freezing fear to the target
Lore 118

••••Fracture
Break the target’s bones
Lore 118

•••••Bone Carapace
Grow bones to serve as armor or weapon
Lore 119

City

•City Eyes
See by the windows of a building
Lore 119

••Word on the Street
Gain information from streets
Lore 120

•••Gridlock
Forbid a target to escape with the help of the city
Lore 120

••••City Running
Use impossible shortcut through the city
Lore 120

•••••Urban Chaos
Unleash chaos in the city
Lore 121

Crescent Moon (Ithaeur)

•Two-World Eyes
Peer on two sides of the Gauntlet
WtF 104

••Read Spirit
Analyze spirit characteristics
WtF 105

•••Gauntlet Cloak
Hide inside the Gauntlet
WtF 105

••••Between the Weave
Cross Gauntlet reflexively
WtF 106
•••••Crash the Gates
Grant Between the Weave to pack mates
WtF 106

Cunning (Irraka)

•Wolf-Heart Lies
Conceal the nature as Uratha
SotM 33

••Crack in the Armor
Can detect flaws
SotM 33

•••Deep Pockets
Hide an object from sight
SotM 34

••••Reshape Ban
Change a Spirits ban
SotM 34

•••••Cheating Fate
Reflexively gain the Rote Quality to a dice roll
SotM 34

Darkness

•Darksight
Ignore all penalties to rolls based on visual perception that are applied due to darkness
-
Rage 112
••
Aura of Dread
The next Composure roll each person present makes this scene, suffers a –1 modifier.

Rage 112
•••
Shadow Step
Can move to any patch of shadow she can see that is within twice her Primal Urge in yards
●●
Rage 112
••••
Moonlit Talons
The character makes a surprise attack; the target may not make a Wits + Composure roll to act normally.

Rage 113
•••••
Nightblind
The target remains blinded for one turn per success. If made as an extended action, the effect is permanent.
●●○
Rage 114
Death

Bone Shadows

Death Sight
See death based resonance
-
WtF 106
••
Ghost Knife
Imbue a weapon to harm ghosts

WtF 107
•••
Corpse Witness
Interrogate a corpse

WtF 108
••••
Word of Quiet
Inflicts 1 bashing damage to living creatures and 1 lethal damage per succes to undead (includes vampires)

WtF 108
•••••
Vengeance of the Slain
Return a recently dead werewolf to life for 1 hour per success

WtF 109
Disease


Fever Dreams
Suffer a penalty on all Mental or Social rolls and Initiative equal to the Fire-Touched werewolf’s Primal Urge

Pure 115
••
Virulent Rage
Infect another being with a portion of Fire-Touched Rage. Triggers Kuruth on werewolves. On humans, the Gift causes a terrible fit of contagious violent anger.

Pure 115
•••
Glorious Agony
Sacrifice regeneration for rush of adrenaline, bestowing a +3 to all Strength- or Stamina-based rolls. Bite and claw attacks receive an additional +1 modifier

Pure 115
••••
Lingering Bite
Bite attack inflicts damage as usual, but it cannot be healed by supernatural means

Pure 116
•••••
Wasting Sickness
The target sickens over a period of days, and, unless treated quickly and expertly, dies in less than week
●●●
Pure 116
Dominance

Rahu, Storm Lords

Warning Growl
Strike doubt into the heart of the target (+2 defense against target)

WtF 109
••
Luna’s Dictum
Compel obedience on a simple command

WtF 109
•••
Voice of Command
Intimidate targets to obey

WtF 110
••••
Break the Defiant
Destroy opponent’s will (loses 1 Willpower per success)

WtF 110
•••••
Tug the Soul’s String
Force target to act against his will

WtF 110
Dreamer’s Moon

Cahalith

Sense Sleeper
Detect sleeping creatures
-
Lore 83
••
Lover’s Voice
Mimic a voice the target wants to hear the most for a scene

Lore 84
•••
Nightmare Hunt
Harass the victim with nightmares

Lore 84
••••
Soul-Singing
Heal the target’s mind with calming songs

Lore 84
•••••
Howl of Nightmares
Bring terror through a terrible howl. The target can make no action for 2 turns per success, after which may gain a derangement.

Lore 85
Eclipse


Night-Eyes
The character can see perfectly well in natural darkness and suffers no penalties to vision-based rolls
-
Blas 137
••
The Shadow’s Secrets
Use targets’ nearby shadows tactically to hear or speak

Blas 137
•••
Shroud of the Blinded Moon
The spiritual reflection of an eclipse permeates the area, lengthening shadows and limiting vision drastically

Blas 137
••••
Darkened Moon
The target immediately loses all access to Auspice Gifts, and any Auspice Gifts that are currently in effect on the targetare canceled. The target also cannot use any auspice abilities and cannot add his Renown to any dice pools.

Blas 137
•••••
Gauntlet Wraith
The werewolf can step into any shadow that is at least the same size as she is, and appear on the other side of the Gauntlet


Blas 138
Elemental

Ithaeur, Hunters in Darkness

Call Water
Summon water in the werewolf’s hand
-
WtF 111
••
Manipulate earth
Shape patch of earth

WtF 111
•••
Command Fire
Command flame’s movement. May cause 1 lethal damage per success

WtF 111
••••
Invoke the Wind’s Wrath
Summon and command a whirlwind. Inflicts 1 lethal damage per success and imposes a -4 to all rolls
●●
WtF 111
•••••
Lament of the River
Summon and command a flood
●●●
WtF 112
Ending

Bone Shadows

Fear of Death
The character learns the method of death that the subject most fears

Rage 114
••
Eyes of the Slain
Learn the most important thing that the soul is sorriest to leave behind. Sense the name and its relationship to the dead person, and a detailed description.

Rage 115
•••
Death Masque
Deceive onlookers into believing that a glancing wound was lethal or that a near-miss became a mortal strike

Rage 115
••••
Bone Hex
The target suffers a –4 penalty on his next three dice rolls, including Harmony, Morality or other degeneration rolls

Rage 116
•••••
Images of Death
Target witnesses his own death and suffers a –2 penalty to all dice rolls for the next week as he experiences recurring nightmares of the vision.
●●
Rage 116
Endurance


Vigil
Character doesn’t need to sleep for the next 12 hours, and does not suffer the normal symptoms of tiredness

Rage 117
••
Long Running
Double Speed. This Gift’s effects last one hour per success. Does not work in combat (but may be prepared before, in which case it does work).
-
Rage 117
•••
Eternal Hunter
Does not have to roll for unconsciousness, and takes no extra damage when he has taken his Health in bashing or lethal damage. Lasts for one turn per success

Rage 117
••••
Rise Beyond
All wound penalties are instead applied as a bonus to applicable die rolls for the remainder of the scene.

Rage 118
•••••
Legacy
The werewolf spits one final curse at his killers in First Tongue, which usually applies within a year. It may be death or incapacity to all the killers.
●●●○○
Rage 118
Evasion

Irraka, Storm Lords

Loose Tongue
Make the target speak (-2 to Empathy and Subterfuge against Gift user)
-
WtF 113
••
Sand in the Eyes
Make the werewolf forgettable (-5 to Remember Gift user)
-
WtF 113
•••
Playing Possum
Feign death (also cancels regeneration while faking death)

WtF 113
••••
Double Back
Sense physical deception

WtF 114
•••••
Fog of War
Summon a veil of confusion (-3 to all rolls for selected targets)

WtF 114
Father Wolf

Any

Wolf-Blood’s Lure
Communicate in any form with regular wolves and dogs
-
WtF 115
••
Father Wolf’s Speed
Increase speed (doubles speed and gives a -2 to all ranged attacks against Gift user)

WtF 115
•••
Primal Howl
Provoke Lunacy. Also affects supernaturals and cancels wolf-blooded Willpower bonus.

WtF 115
••••
Savage Rending
Deal Aggravated damage with claws and bites. Sin when used against werewolves, with a threshold of 4

WtF 115
•••••
Spirit Pack
Summons 1 wolf-brother per success

WtF 115
Fervor


Eyes of Gurim
The character knows targets compulsions or derangements from losing Harmony and targets Vice
-
Pure 116
••
Gurim’s Comfort
The character regains a number of Willpower points equal to her Primal Urge
-
Pure 117
•••
Trust in Gurim
Fire-Touched must make all-out attacks with +4 to all attacks. He does not get his Defense during this time

Pure 117
••••
Gurim’s Might
Receive a +2 bonus on any roll involving Presence, Intelligence or Strength, Spend 1 Essence for each roll
●○
Pure 117
•••••
Gurim’s Bite
Target is incapable of attacking the Gift user or anyone fighting alongside him

Pure 117
Fever


Symptom
Disease makes the victim to suffer a –1 to all die rolls of one specific category of the user’s choice: Physical, Social or Mental.
-
Blas 82
••
Touch of Fever
The victim contracts the disease. After one hour she begins showing symptoms and suffers a –1 to all rolls until she recovers, or passes away.

Blas 82
•••
Fevered Visage
Successes rolled act as a negative modifier for all Skill and Combat rolls for a number of turns equal to the Primal Urge of the Uratha. The range of this attack is equal to the Gift user’s Primal Urge x2 yards.

Blas 83
••••
Fevered Sending
Can observe victims dreams and manipulate dream events
●○
Blas 83
•••••
Toxic Wrath
Toxic cloud, each success causes 1 point of lethal damage
●○
Blas 84
Firestick


Yimidhirr’s Musket
Set flammable material on fire by pointing at it with a lit firestick.

Splintered 59
••
Adder Smoke
Smoke fills immediate area, dealing 1 bashing damage per turn and -1 finesse rolls to non-pack members.

Splintered 59
•••
Smokestep
Walk on smoke or clouds.

Splintered 60
••••
Paths of the Ancestors
Smoke points towards a specified locus.

Splintered 60
•••••
Wombat’s Curse
Curse target to remain in whatever form they currently occupy.
●●●●●
Splintered 60
Full Moon

Rahu

Clarity
Increase initiative +5

WtF 116
••
Attunement
Break opponent’s defense (gives a penalty equal to Primal Urge to 1 target)

WtF 116
•••
Death Grip
Inflict horrific damage while in grapple (doubles bite damage)

WtF 116
••••
Rage Armor
Gain armor (1 point per 2 success)

WtF 117
•••••
Luna’s Fury
Gain combat blessing from Luna (doubles defense and gives +2 to close combat)
●/t
WtF 117
Gibbous Moon

Cahalith

Pack Awareness
Sense packmates’ location and condition
-
WtF 117
••
Resist Pain
Ignore wound penalties

WtF 118
•••
Rallying Cry
Grant willpower to packmate (each packmate regains a spent Willpower point)

WtF 118
••••
Unspoken Communication
Telepathic communication with packmates (+3 Initative, +1 to all rolls against enemies)

WtF 118
•••••
Call of Glory
Heal packmates (1 Health per success to packmates, from right to left. May heal even aggravated damage)

WtF 119
Glory

Cahalith

Relentlessness
Add Glory as Temporary Health

SotM 142
••

The Lesson Learned
After a loosing encounter, can gain Willpower equal to highest glory next time they encounter that enemy

SotM 142
•••

Harvest of Glorious Fury
Everytime the character kills someone in Kuruth, gains cumulative boneses

SotM 142
••••

Glorious Empowerment
When the Cahalith spends Willpower, he adds his Glory instead of +3 or +2

SotM 143
•••••

The Legend Lives On
Tells a story of a fallen comrade, and can gain an XP discount on a skill or gift that comrade owned
●●●
SotM 143
Grotto


Ratsquirm
Renders the user’s bones flexible, so they may move through tight spaces.
-
Faithful 129
••
Knocktale
Send an encoded message through pipes or stones, which may be understood by anyone who has this gift.
-
Faithful 130
•••
Tunnelscent
Significantly enhances non-sight senses for the purposes of navigating underground.
-
Faithful 130
••••
Stoneburrow
Grows long mole-like claws that can shred through stone or concrete, but is of only limited combat use.

Faithful 130
•••••
Tunnelwrath
Triggers a tunnel to strike out at a target, causing significant damage.
●●
Faithful 130
Half Moon

Elodoth

Scent Beneath the Surface
Detect lies

WtF 120
••
Snarl of Command
Force target to tell the truth

WtF 120
•••
Aura of Truce
Stop hostility when not in combat (everyone willing to attack must spend 1 Willpower point)

WtF 121
••••
Fuel Rage
Increase Gauru duration (1 turn per success)

WtF 121
•••••
Bind or Sunder
Alter other’s Gauru duration (1 turn per success)

WtF 121
Honor

Elodoth

Instant Measure
Gain 9again in Empathy, Persuasion, or Socialize against one target
None
SotM 102
••

Beyond Reproach
Add Honor to resist Mind Control or to act dishonorably
None
SotM 102
•••

Forge Contract
Form a binding agreement between two parties

SotM 103
••••

Shining Example
Can change a resisted or contested action into an Instant action

SotM 103
•••••

Honor Incarnate
Anyone attacking the Elodoth’s charge gains a penalty equal to her Honor. Half penalty if applied to self
●●
SotM 103
Information


Sense the Flow
Can perceive the flow of information in an area, and can single out one particular stream
-
Rage 118
••
Tongues
Translate text and also deeper subtext and other subtleties concealed in the words

Rage 119
•••
Babel Effect
Render a group of people (up to 5) entirely unable to understand one another
●●●
Rage 119
••••
Steganography
Add a hidden information-spirit to her words, encoding a hidden message or meaning that only someone of her choosing will understand
●+
Rage 120
•••••
Twisted Words
Convince the information-spirits of the speech to change depending on their audience, meaning that different people hear what he wants them to hear, rather than what was actually said
●●(○)
Rage 120
Insight

Elodoth, Bone Shadows

Sense Malice
Sense negative emotions
-
WtF 122
••
Scent of Taint
Sense supernatural creatures
-
WtF 123
•••
Echo Dream
Read spiritual resonance

WtF 123
••••
Soul Read
Read the subject’s heart (1 secret, fear or weakness per success)

WtF 124
•••••
Omen gazing
Prophetic trance

WtF 124
Inspiration

Cahalith, Blood Talons

The Right Words
Positively affect morale (2 to Social rolls to encourage or mollify)
-
WtF 125
••
Camaraderie
Help working together (
1 to resist Death Rage, +1 to Teamwork)
-
WtF 125
•••
True Leader
Grant Willpower (1 point per success to all allies to be spent in the scene)

WtF 125
••••
Spirit Skin
Gain spiritual authority (dots of highest Renown are gained as modifier to Social rolls)

WtF 125
•••••
Victor’s Song
Grant Essence (1 point and +1 to all rolls for every allied)

WtF 126
Judge’s Moon

Elodoth

See the Spirit Brands
See the spirit brands from renown from a target werewolf
-
Lore 86
••
Damning Tongue
Repeat all word spoken by the target, at a distance for a scene
-
Lore 86
•••
Pangs of Guilt
Make the target suffer from his sins, suffering 1 bashing damage per success and a -1 penalty for the next turn

Lore 87
••••
Anticipation
Predict an opponent’s future action (+4 Defense for next turn, or +2 if he warns a packmate)

Lore 87
•••••
Curse of Talion
Curse a target according to his past sins
●●
Lore 88
Knowledge

Cahalith, Iron Masters

Know Name
Learn anyone’s name
-
WtF 126
••
Traveler’s Blessing
Learn anywhere language and way of life
○/s
WtF 126
•••
Sagacity
Learn skills (1 dot per success for 1 minute per success)

WtF 127
••••
Know the Path
Know the best path to his destination

WtF 127
•••••
Communion with the Land
Gain knowledge of everything around him (+2 to Defense and Initiative)

WtF 127
Mother Luna

Any

Partial Change
Shapeshift only part of his body
(●)
WtF 128
••
Anybeast
Change into any animal

WtF 129
•••
Silver Jaws
Claws and fangs become silver

WtF 129
••••
Skin-Stealing
Change into any human

WtF 129
•••••
Primal Form
Shapeshift into a gigantic wolf form for 1 turn per success

WtF 129
Nature

Hunters in Darkness

Speak with Beasts
Communicate with animals
-
WtF 130
••
Plant Growth
Increase and direct plant growth

WtF 130
•••
Forest Communion
Gain information from natural landscape

WtF 130
••••
Beast Ride
Possess animals

WtF 131
•••••
Nature’s Vengeance
Vegetation attacks the target (-2 to Speed, -1 to all rolls, 1 – 3 points of bashing damage per turn)

WtF 131
New Moon

Irraka

Sense Weakness
Learn target’s weaknesses (Vice, derangements or Flaws)
-
WtF 132
••
Slip Away
Escape any physical binding

WtF 132
•••
Distractions
Create a distracting hallucination (-2 to all rolls)

WtF 132
••••
Blend In
Disappear into crowds

WtF 133
•••••
Ghost Step
Steps in Twilight (-5 to perception rolls to detect him. She cannot affect physical world)

WtF 133
Opening


Word of Opening
Any barrier to information opens, provided it is not locked.
-
Faithful 50
••
Lurker’s Key
Attempts to open a barrier, be it physical or digital, with a bonus.

Faithful 50
•••
Create Opening
Creates a small, clean opening in a physical object.
●○
Faithful 51
••••
The Open Mind
Disorients a target with massive quantities of information, inflicting a penalty to all actions equal to the greater of activation successes or Primal Urge.
-
Faithful 51
•••••
Gauntlet Key
Allows the user to cross back and forth across the Gauntlet; must be completely alone and unobserved to use, and it cannot be used for purposes of assassination or violence.
●●●
Faithful 51
Pack


Web of Scent
Borrow any sense of a packmate within half of Primal Urge in miles, losing her own.
-
Rage 121
••
Warning Howl
Howl for help. All packmates in pack’s territory hear it and cannot be misinterpreted.

Rage 121
•••
Brother’s Strength
Can solve a problem that would normally only allow one werewolf to work on it as a pack, and makes them better at working together normally

Rage 122
••••
Synergy
Can transfer skills between pack members, even his own. The character can’t be the beneficiary.
●●
Rage 122
•••••
Unity
Any packmate can spend Willpower or Essence toward a roll of a mate. She can also take one Health point of damage for packmate.
●●●○
Rage 123
Predator


Bestial Fellowship
Gain four extra dice on all Animal Ken rolls made to influence predators

Rage 123
••
Hunter’s Fortitude
Can lie in wait or track prey for days on end without the common distractions of normal life

Rage 123
•••
Savage Hunt
All rolls to find or track her target have a +1 bonus. Bite and claw attacks deal aggravated damage against her chosen prey only.
●●●○
Rage 124
••••
Harry
Prey’s rolls suffer a –2 modifier for the duration of the confrontation.

Rage 124
•••••
Predator’s Kin
Summon every predatory creature within the user’s Primal Urge in miles to attack the target as one
●●
Rage 125
Purity

Rahu

Moonlight
Adds Purity to Social Rolls involving Spirits

SotM 179
••

Righteous Rage
Can instinctively ignore pack in a Death Rage

SotM 179
•••

The Illuminated Battlefield
Illuminates anyone using underhanded or sneaky tactics, including traitors to the pack

SotM 179
••••

Harmony’s Reward
Add Harmony to any dice pool, but any call of Degeneration for the scene is at -1

SotM 179
•••••

Intractable Warrior
Can auto track a target, and gain other bonuses once facing them

SotM 180
Rage

Blood Talons

Mask of Rage
Increase Lunacy

WtF 134
••
Hone Rage
Concentrate Gauru ability (the player may sacrifice Gauru duration for +1 to Strength or Dexterity per turn sacrificed)

WtF 134
•••
Leech Rage
Drain Gauru duration (1 turn per success)

WtF 135
••••
Rekindled Rage
Additional Gauru shapeshifting (normal duration -2)

WtF 136
•••••
Soured Rage
Inflict Kuruth

WtF 136
Retribution


Shrike’s Vengeance
Makes a prayer to the Lodge of Wrath’s totem spirit, who grants the ability to inflict lethal damage with any attack to a specific target for one scene.
-
Faithful 115
••
Sinful Thoughts
Sends a spirit to attack a perceived sinner, sapping their willpower.

Faithful 115
•••
Shrike’s Larder
Curses a target, such that they cannot die until the end of the scene or the user of the gift allows them to do so. Only works if the victim’s “fatal” damage was inflicted by the user or their pack-mates.

Faithful 116
••••
Guilt’s Lure
Inspires a target with a desire to return to a place they sinned.

Faithful 116
•••••
Shrike’s Feast
Touch a target, and inflict lethal damage, while simultaneously draining Essence or Willpower.

Faithful 116
Savagery


Predator’s Presence
The werewolf’s Social penalties inflicted by her Primal Urge modifier are shared with any human who interacts with her

Pure 118
••
Unending Fury
This Gift suppresses the hunter’s fight or flight instincts

Pure 118
•••
Challenger’s Instinct
The werewolf can tell how many turns his opponent can spend in the Gauru form

Pure 118
••••
Embrace the Beast
A werewolf has to roll to resist Death Rage every time she takes lethal damage and marks a health box

Pure 119
•••••
Baresark
Provoke Death Rage in humans and werewolves

Pure 119
Scheherazade’s

Cahalith

The Unending Story
Tell a story that cannot be interrupted
None
SotM 140
••

The Storyteller’s Indulgence
Tell a story that makes a small request of the listeners they are compelled to agree too

SotM 140
•••

Perchance to Dream
Can give target the Prophetic Dream Auspice Ability

SotM 141
••••

Drawing the Curtain
Tell a story that the next time the target spends willpower it automatically a dramatic failure

SotM 141
•••••

Magnum Opus
Tell a story that the next time the target spends willpower it automatically adds 3 success instead of dice
●○
SotM 141
Shaping

Ithaeur, Iron Masters

Straighten
Repair object (recover half Structure points lost) or ruin it without damage, leaving it useless

WtF 137
••
Ruin
Make an object unusable

WtF 137
•••
Sculpt
Shape matter, making an object malleable (then must roll Dexterity + Crafts to sculpture the object)
●+
WtF 137
••••
Shatter
Destroy an object (1 Structure point damage per success)

WtF 138
•••••
Condense or Expand
Alter an object’s size (gains or loses 1 Size point and loses or gains 2 points of Durability, respectively)

WtF 139
Scourging


Sense the Impure
Determine the purity of a subject’s werewolf blood by scent

Pure 119
••
Relentless Focus
For every two successes achieved on the roll, the Uratha regains a point of Willpower

Pure 120
•••
Purify
Purify substance

Pure 120
••••
Expel
This Gift pushes all parasitic or symbiotic life forms out of a living creature

Pure 120
•••••
Cast Out
The spirit is driven from its host and takes one point of Corpus damage; the spirit suffers a one-die penalty due to pain for a day and a night afterwards

Pure 121
Silver Road


Luna’s Grace


WAtP 144
••
Lunar Martyr


WAtP 145
•••
Leap the Moon

●●○○
WAtP 145
••••
Silverpelt


WAtP 145
•••••
Five Faces of Luna

●○
WAtP 146
Spirit’s Silence, The

• – •••••

Each level can make the sound of activating gifts of the same level completely silent

Splintered 129
Stalker’s Moon

Irraka

Soundless Strike
Invoke a brief silence. An Irraka’s turn happens in complete silence.

Lore 88
••
See Heat
Thermal vision for a scene
-
Lore 88
•••
Liar’s Brand
Change renown brand for a scene

Lore 88
••••
Stolen Scent
Mimic a target’s scent he is familiar with for 1 hour per success

Lore 89
•••••
Strike Blind
Remove a target’s sense of vision, audition or smell for 24 hours
●●
Lore 89
Stalking

Hunters in Darkness

Night Sight
Suffer no penalties for blindness in darkened or pitch-black areas
-
Rage 125
••
Heaven’s Guidance
Pinpoint roughly where she is, giving her a perfect sense of direction and an eidetic recollection of the ways and distances she has traveled since sunset

Rage 126
•••
Scent the Supernatural
Can “smell” the presence of any supernatural creature or active supernatural effect within 30 feet

Rage 126
••••
Shadow Strike
For every success on the roll, the character may emerge from a patch of darkness up to 20 yards away

Rage 126
•••••
Shadow Pack
Summon 1 Shadow wolf per essence spent for 1 turn per success. They have the same statistics that the character in Urhan.
●+
Rage 126
Stealth

Irraka, Hunters in Darkness

Feet of Mist
Leave no scent (-1 to tracking or -3 if 1 Willpower point is spent)
● (○)
WtF 139
••
Blending
Hide in plain sight while motionless
-
WtF 139
•••
Running Shadow
Leave no sound (-3 to hearing the character)

WtF 140
••••
Shadow Flesh
Become a physical shadow (+3 to Stealth and Defense. Suffers a -2 to affect her surroundings)

WtF 140
•••••
Vanish
Become invisible (-5 to detect the character. Rules of Fighting Blind apply)
●●
WtF 140
Strength

Rahu, Blood Talons

Crushing Blow
Inflict Lethal damage with unarmed strike or melee weapon (instead of bashing damage)

WtF 141
••
Mighty Bound
Make incredible jump (6 to Jumping)
-
WtF 141
•••
Iron Rending
Damage objects (cancels 1 point of Durability or Armor per success)

WtF 141
••••
Legendary Arm
Throw to amazing distance (allows throwing an object with a size double her Strength without usual penalty due to object’s size)

WtF 141
•••••
Savage Might
Gain inhuman strength (
3 to Strength per Essence point spent)
●+
WtF 142
Tainted Moon


Blood Moon
Suffer a –2 penalty on all rolls to avoid entering Death Rage. Gain an additional +1 to Strength, Dexterity and Stamina, above and beyond the normal bonuses associated with Gauru form
-
Blas 138
••
Gravid Moon
Grants an extra die per success on all Social interactions for the remainder of the scene and drains Willpower from any ordinary humans within a radius equal to 10 yards per dot of the Bale Hound’s Primal Urge

Blas 138
•••
Broken Moon
The target automatically enters Death Rage, changes to Gauru form and attacks the first thing at hand

Blas 139
••••
Sickle Moon
The spirit suffers one point of damage per success on the Bale Hound’s attack

Blas 139
•••••
Dark Moon
The target loses all sensory input, becoming blind, deaf and unable to smell or feel the world around him. Werewolves must immediately check for Death Rage
●○
Blas 139
Technology

Iron Masters

Left-Handed Spanner
Disable a device for 1 turn per success

WtF 142
••
Nightfall
Extinguish all artificial light in the vicinity

WtF 143
•••
Iron Treachery
Make a device turn against its user (reduces dice polls for using the object to a chance die for 1 turn per success)

WtF 143
••••
Machinegeist
Possess a machine (gains perception and information, but cannot control it)

WtF 143
•••••
Create Technology
Craft a device
●○
WtF 144
Territory


Lay of the Land

-
Territories 48
••
Minor Sending


Territories 48
•••
Sense of the Territory


Territories 48
••••
Animate the Land

●●
Territories 49
•••••
Disrupt Essence

●●●
Territories 50
War


Find Conflict

-
WAtP 46
••
Notice Defeat


WAtP 47
•••
Whispers on the Wind


WAtP 47
••••
Echoes of Opposing Brilliance


WAtP 47
•••••
Shared Battle Mind

●●
WAtP 48
Warding

Elodoth, Bone Shadows

Ward Versus Predator
Protect a territory against predatory animals (requires Resolve + Composure to enter the territory)
-
WtF 144
••
Ward Versus Humans
Protect a territory against humans (requires Resolve + Composure to enter the territory)

WtF 144
•••
Technology Ward
Disable all devices in the vicinity (mechanical devices reduce all rolls to a chance roll)

WtF 145
••••
Shadow Ward
Strengthen the Gauntlet (-1 to crossing or seeing through the Gauntlet)

WtF 145
•••••
Ward of Spirit Slumber
Put all spirits in the vicinity to sleep

WtF 145
Warrior’s Moon

Rahu

Warrior’s Insight
Unlimited use of the Warrior’s Eye

Lore 90
••
Battle Mind
Resist mental influence

Lore 90
•••
Hobbling Gaze
Slow a fleeing opponent

Lore 91
••••
Bloodletting
Inflict an hemoragy

Lore 91
•••••
Might of the Full Moon
Wear gauru form as long as wished
●●
Lore 91
Weakness


Reflection
Change a Chance roll to one die
-
Rage 127
••
Shallow Heart
Select a new Vice for the subject that replaces the old one for a scene

Rage 128
•••
Coward’s Soul
Inflicts feelings of guilt and depression in the victim. She cannot gain Willpower until she sleeps well.
●●●
Rage 128
••••
Hidden Self
Hide weakness from onlookers (Vice, low attribute, low harmony or derangement), making them effectively of average statistics for game mechanics.

Rage 128
•••••
Wrack
Make target suffer severe depression and self-loathing for 2 turns per success. She may take actions only spending Willpower and her defense is 0. After recovering, she must do a degeneration roll.
●●○
Rage 129
Weather

Storm Lords

Call the Breeze
Summon light wind (-1 to Perception rolls)
-
WtF 146
••
Silent Fog
Summon a patch of fog (-2 to Perception rolls)

WtF 146
•••
Deluge
Summon a heavy rain (-2 to Perception and ranged combat rolls)

WtF 146
••••
Killing frost
Summon a hard frost wave (2 points of bashing damage, -2 to Strength and Dexterity rolls)

WtF 147
•••••
Thunderbolt
Summon a thunderbolt upon his opponent (4 points + 1 per success of lethal damage)

WtF 147
Witch’s Moon

Ithaeur

Shadow-Speaking
Act as a vessel for spirits to speak
-
Lore 91
••
Shadow Discord
Reduce spirits influence in a zone

Lore 92
•••
Luck-Eating
Transfer luck from target to the Ithaeur

Lore 92
••••
Cage the Rider
Emprison a spirit into the Ithaeur body
●+
Lore 93
•••••
Poisoned Essence
Make essence expenditure to deal damage

Lore 93
Wisdom

Ithaeur

The Heart of Things
Add Wisdom to any Mental or Social roll to infer knowledge for a scene

SotM 67
••

Befuddle
Target suffers penalty equal to Ithaeur Wisdom on mental rolls

SotM 67
•••

The Wisdom of Patience
Skip a turn in combat to gain various benefits to next attack
none
SotM 67
••••

Mothers Counsel
Add Ithaeur’s Wisdom as an equipment bonus to another’s skill for 24 hours

SotM 68
•••••

Forbidden Knowledge
Target does not make the next roll, instead automatically gets success equal to Ithaeur’s Wisdom
●●●○
SotM 68
Wolfslayer


Form Lock


WAtP 48
••
Patronless Pack


WAtP 49
•••
Return to Birth


WAtP 49
••••
Human Health


WAtP 49
•••••
Object of Piercing Clarity


WAtP 50
Wound


Wound-Born
The Bale Hound becomes immune to the foul resonance emanating out from a Wound. He no longer suffers the penalties of entering and interacting within Wounds
-
Blas 139
••
Lord of the Wounds
To Wound-born spirits, the Bale Hound now appears as one of the Maeltinet. Any Bale Hound with this Gift adds a +2 bonus on all rolls to bargain, bribe or command spirits

Blas 140
•••
Blessing of Pain
The target is suddenly wracked with sickness, and suffers all the penalties of entering a Wound. The effects last for one turn per success on the roll

Blas 140
••••
Siphon Suffering
The target is struck by powerful feelings of apathy and lethargy. The Bale Hound gains a point of Essence, and the human suffers a –1 to all dice rolls until she next sleeps and recovers with rest.
-
Blas 140
•••••
Communion With the Wounds
The character immediately gains full knowledge of all Wounds within a 5-mile radius, their proximity to loci, the number of spirits around the areas, the name of the Maeltinet present within each (if any) and general terrain features. When in the area of one of the Wounds he has seen, the Bale Hound gains a +2 to Defense and Initiative

Blas 140
Urban

Iron Masters

Concrete Bolt-Hole
Secure a minor hiding place in the city, adding a +2 to Stealth rolls.

BotW 62
••
Foot In The Door
Gain access over the phone to an expert or contact necessary for one’s needs.

BotW 62
•••
Windfall
Receive a bounty from the city that must be returned once its necessity is expired.
●○
BotW 63
••••
Urban Awareness
Gain total awareness of what happens in an urban area.

BotW 64
•••••
Vermin Riot
Call up the vermin of the city to attack a target (-2 to any Skill, -2 to Speed, 1 bashing damage per turn)

BotW 65
Halcyon

Storm Lords

Scent Of The Wind
Know the weather in an area radius 5 miles per success, allowing the werewolf to predict the weather half an hour in advance.
-
BotW 84
••
Cloud Cover
Spirits drag clouds overhead. If no clouds are found within 20 miles per point of Primal Urge, the essence cost is wasted.

BotW 84
•••
Raising Doldrums
Halves wind speed within one mile, stops winds within half a mile. Stops tornadoes within the area.

BotW 84
••••
Lightning Ward
For five hours, no lighting can strike withing 10 yards per Primal Urge of the targeted area.

BotW 84
•••••
The Will Of The Winds
Causes all supernatural weather effects within one mile per Primal Urge to cease.

BotW 85

Gifts

Blood Moon TravisJacobs